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games Game Art Bioshock Infinite BioShock elizabeth sandbox 

games,Game Art,Bioshock Infinite,BioShock,elizabeth,sandbox

Comments 031.12.201400:19link4.7

games Game Art Bioshock Infinite BioShock elizabeth Persona 3 sandbox anime art 

games,Game Art,Bioshock Infinite,BioShock,elizabeth,Persona 3,sandbox,anime art

Comments 130.12.201423:38link3.5

cosplay elizabeth Bioshock Infinite BioShock games 

cosplay,elizabeth,Bioshock Infinite,BioShock,games
Comments 319.12.201410:44link6.3

art BioShock games christmas 

art,beautiful pictures,BioShock,games,christmas
Comments 2 11.12.201414:40 link 10.6

BioShock games elizabeth Bioshock Infinite cosplay 

BioShock,games,elizabeth,Bioshock Infinite,cosplay
Comments 126.11.201412:20link3.8

Rosalind Lutece Robert Lutece cosplay Bioshock Infinite BioShock games 

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Rosalind Lutece,Robert Lutece,cosplay,Bioshock Infinite,BioShock,games

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Comments 219.10.201418:21link4.7

BioShock games cosplay big sister 

BioShock,games,cosplay,big sister
Comments 408.10.201409:01link12.0

BioShock games cosplay photo photomontage 

BioShock,games,cosplay,photo,photomontage,a lot of photoshop jokes =)
Comments 028.06.201417:35link3.3

gif games big daddy (bioshick) BioShock food 

Comments 107.05.201412:51link6.0

Gaming news games Ken Levine BioShock Irrational Games ign 

BioShock Dev Irrational Games Has Layoffs, Changes Focus

Gaming news,games,Ken Levine,BioShock,Irrational Games,ign

  Today, Irrational Games – the studio behind System Shock 2, Freedom Force, BioShock, and Bioshock Infinite -- revealed that it’s laying off most of its staff and changing its internal focus.

  In a letter penned by Irrational Games’ Founder and Creative Director Ken Levine, the studio’s future direction is candidly discussed by asking, “What’s next?” “While I’m deeply proud of what we’ve accomplished together,” Levine wrote, in part, “my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.”

Gaming news,games,Ken Levine,BioShock,Irrational Games,ign

  As such, Levine is “winding down Irrational Games as [we] know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”

  Later, Levine talks about the “new goal” of his trimmed studio: “To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.”
  Irrational Games was founded in 1997 and is located in the Boston suburbs in Massachusetts. Its first game, System Shock 2, came out in 1999, but the studio really made a name for itself with the critically and commercially acclaimed BioShock, which launched in 2007. BioShock Infinite, a continuation of the BioShock series, came out in 2013. 

Our very best goes out to all those affected by this unfortunate announcement.

Comments 2 18.02.201422:41 link 2.7
The best jokes (comics and images) about BioShock (+114 pictures, rating 355.2 - BioShock)