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BioShock Dev Irrational Games Has Layoffs, Changes Focus

  Today, Irrational Games – the studio behind System Shock 2, Freedom Force, BioShock, and Bioshock Infinite -- revealed that it’s laying off most of its staff and changing its internal focus.
  In a letter penned by Irrational Games’ Founder and Creative Director Ken Levine, the studio’s future direction is candidly discussed by asking, “What’s next?” “While I’m deeply proud of what we’ve accomplished together,” Levine wrote, in part, “my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.”
  As such, Levine is “winding down Irrational Games as [we] know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”
  Later, Levine talks about the “new goal” of his trimmed studio: “To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.”
  Irrational Games was founded in 1997 and is located in the Boston suburbs in Massachusetts. Its first game, System Shock 2, came out in 1999, but the studio really made a name for itself with the critically and commercially acclaimed BioShock, which launched in 2007. BioShock Infinite, a continuation of the BioShock series, came out in 2013. 
Our very best goes out to all those affected by this unfortunate announcement.

BioShock Infinite: Burial at Sea Episode 2 is Longer Than Episode 1


BioShock creator Ken Levine has revealed that the second part of BioShock Infinite: Burial at Sea will be significantly longer than the first.Taking to Twitter, Levine suggested it'd take around five or six hours for a completionist to do everything in Episode Two, compared to the three hours it took to do the same in Episode 1.

Ken Levine Q>	*Follow
@IGLevine
RT @AnthonyRav: @IGLevine Whats the estimated length of the die for a completionist? -episode 2? 5, maybe 6 hours.
6:19 AM-3 Feb 2014
13 RETWEETS 26FAVORfTES,Gaming news,Bioshock Infinite,Ken Levine,games

There's still no word on when we'll get to play Episode Two, but hopefully that'll change before too long.

From: ign.com
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