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TAFFER! **
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, TAFFER, |C- TAFFER' TAFFER! \ TAFFER!
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TAFFER-
And jumpeth up he didst noth, for twas too damnth complexth.
- Excerpt, TIilAF Design Document
RAPIDLY BASH TO ADMIRE TEH SHINY!!
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MANY
SHINIGS!!,Game Art
 I've never been a fan of Dungeon Keeper, cause simply I hadn't got a pc when it came out. Sure I've heard a lot about that game and wanted to try it, but i just haven't got enough time evenfor newer games not speaking of old ones. But you must to know that I looove old games, I respect them, there is no problem to me to pick up Doom or 1st Thief and play it. Anyway, that's not the point of my post. Today i saw something on the internet that left me speechless: Dungeon Keeper for mobiles. Seems legit, right? No.
  Just take a quick look on thisvid from 2:20. Check out how fast the room is being built:


Get it? It takes 2 minutes to build an entire room in this old game.

And now, please, look at least five minutes of this video (that's the same guy):


And i want to ask just one simple question: What The Fuck?!
Luckily for me, i don't spend my time on mobile games (I have an old nokia running on Symbian), but i remember those days when mobile games was just like normal ones: without those stupid micro-transactions.
Thanks for your attention.

BioShock Infinite: Burial at Sea -- Episode 2's 1998 Mode Revealed

  Irrational Games has announced 1998 Mode for BioShock Infinite: Burial at Sea -- Episode 2. The difficulty mode calls back to the original Thief -- both in concept and in its key art -- by finishing the story without killing anyone.
,Gaming news,games,Bioshock Infinite
  Similar to Infinite's 1999 Mode, 1998 is a challenging difficulty modifier. Irrational Games director Ken Levine said, “In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics. As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthrough’s. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.”
  Irrational Games recently laid off more than 100 employees, with Ken Levine taking 15 developers to a new, smaller studio focused on replayable narrative games.
  Burial at Sea -- Episode 2 will be available on March 25, and will conclude Irrational's time telling BioShock stories.

Source: ign.com

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