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Game development: How we made an indie game. Part 1

A story from a programmer

Once I had a week of vacation, in which I planned to rest. On the second day, I had a desire to develop something. I started making a multi-cell inventory, like in Diablo 1 / 2. Having completed it in 4 days, I kept thinking, ‘what else could I do that is like this?’

While I was thinking, I decided to run through my library on Steam. There, an idea came to my mind. Why not port it to my phone so that I can relax while lying in my bed? This is how 4 months of development of a small mobile game begin. I was confident that it could be done in a month.

As a result, I spent the last 2 days of my vacation working on the snake mechanics in 3D. My vacation ended and I was rested and refreshed (not really!). When I started work again, I had noticeably less time to work on the game and the analysis of various mechanics went very slowly.

After 2 weeks, I made a prototype and called a friend to check it out. He was a graphic designer and an artist. I needed help with the design of the project interface, and I hoped he would agree to take part in the development.

Of course, by the time he arrived, I did not have time to finish the entire game blueprint. Therefore, the bus drove through buildings, passed over the water and in some areas twitched more than your relatives at a wedding. A friend looked at it all, scratched his head and asked, “Is this some kind of programmer's joke, for which I am too smart?” But after hearing my idea and looking at the reference, he supported the idea , and we started making a game.

Like any indie game developer, there is no budget, no people, and no polymers. However, I wanted to do something cool. The main problems were that we did not know how to develop in 3D, there was no money to pay smart people to help us, and we didn’t want to go learn 3D programming and development for a year. Therefore, reluctantly, we bought a small pack of nice graphics, low-poly models from Asset Store. Thus, the game has acquired a square look.

I decided to collect the first game card myself, having spent the whole day on it. I leaned back in my chair with a sense of accomplishment, looked at the result of my work and asked myself, “What is this shit?!” I had to do something about it, and I had a plan. Having invited the friend who helped with the interface, under the pretext of sitting and drinking a beer, I began to introduce him to “Unity”. I showed him what it is and how it works. The game worked! This friend, while sipping a beer, became enthusiastic about the project and started asking related questions. So, this friend moved from a simple assistant to a full-fledged development colleague.

After a month of unhurried yet difficult development, we got the first game card. It turned out exactly the way we wanted it to be. This success was very surprising, because there were not many models in the pack, and my colleague had never been engaged in level design before (except for maps from minecraft which he did in grade 10).

After testing the game on the new map, we realized what exactly was missing. MUSIC! Damn music! What kind of music is suitable for relaxation? Of course, lo-fi, which we often listened to while we worked! Recalling that somewhere we had another friend who works in music and studies FL Studio, we ran to him and begged him to write a track for our game. After scratching his head, he said, “I'll sketch something for you on standard plug-ins.” The music that he created turned out to be exactly what we needed, so he ended up taking up the entire musical design of our game! The music created the very atmosphere that we intended. It was perfect! Now, someone could be playing on their phone, lying in a cozy bed, and they could completely immerse themselves in the chill atmosphere. However, we couldn’t stop there. Development was gaining momentum and we had no time for rest.Game development: How we made an indie game. Part 1

p.s
Now our game is released

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These recent improvements in laptop battery life are thanks to CPUs and other components that are more power-efficient than ever. (It's not just battery technology that deserves the credit.) That's especially true of Intel's 8th and 9th Generation Core processors, which power most of the longest-lasting models currently on our list. (That said, a 10th Generation model just took the crown, and we expect those to take over our picks list before long, as we review more and more of them.)

A laptop that can last for more than eight hours without a trip to a power plug should be enough to get you through a day's work, but that's not good enough to make it to the upper echelons today. Each of the laptops and 2-in-1s we've selected lasted for more than 15 hours on our tests, which means that they can survive a full day at the office and still offer plenty of juice for your commute or for watching videos on the couch. (Maybe both.)

In addition to being a critical specification, battery life is one of the toughest to measure. If you're watching movies all day long, you'll get far more unplugged time than someone who's editing images nonstop in Photoshop. We test battery life based on a very specific scenario: watching movies stored locally at 50 percent screen brightness and with airplane mode turned on. If you're frequently performing more CPU-intensive or graphics-hammering tasks, you'll want to shave an hour or two off of our results.

Know Your Form Factor
Our top 10 list is stacked with traditional laptops and convertible designs with 360-degree display hinges. Detachable Windows tablets tend to be underrepresented, and for good reason: There's simply no room for a large battery in such a small enclosure. One notable exception is the Microsoft Surface Book 2, which includes two separate batteries, one in the tablet and one in the keyboard base. Together, they eked out an impressive 17 hours of battery life in our testing, but you'll get far less than that if you're using the tablet by itself. (We're in the process of testing the just-released Surface Book 3; more on that machine soon if it makes the list.)

Of course, no matter what kind of laptop you're in the market for, you can always add a few minutes or a few hours to your unplugged time by changing your computing habits. It's a bit like driving more conservatively to save gas. For some ideas, take a look at our tips for improving your laptop's battery life.

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Apple's MacBook and MacBook Pro lineups have a reputation for excellent battery endurance, and Cupertino's current offerings are no exception. Most of the portable Macs we've tested recently can manage more than 14 hours away from an outlet. Which one you should choose depends on your budget, your portability needs, and your usage patterns, but you can't go wrong on the battery-life front with any Apple ultraportable. (And remember, Macs can run Windows, too.)

Other manufacturers are more hit-and-miss. The top honors for battery life among Intel-based Windows laptops of the moment go the Asus ExpertBook B9450 (30 hours!), but many competing machines run down much more quickly. We're also seeing an emerging class of "always on" machines based on low-power Qualcomm Snapdragon processors that have outlasted most Intel-based Windows and macOS laptops we have tested. (See for example our review of the Samsung Galaxy Book2.) But know that these laptops are meant more for lightweight mobile computing with a continuous internet connection, and are far from power models meant for CPU musclework.

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If you have a long plane flight, a conference, or a final-exam period ahead of you, or if you're just too busy to linger around a power outlet for long enough, any of these laptops will keep you productive throughout the day and into the evening. For a look at the wider laptop landscape, check out our very latest laptop reviews, as well as our picks for the top business notebooks and the best budget laptops.
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